MUCK Basics

A MUX, MUSH, or MUCK is a type on online role-playing game conducted via telnet. The play lies in character interaction, not in adventuring against the computer as in a MUD. Nevertheless, players characters or PCs require some grasp of the MUCK commands.

The form of a MUX is a set of linked areas called <rooms>. The links between them are called <exits> or <entrances>. PCs inside a room may communicate and interact freely.

Herein a list of basic commands (the delineators <> designate a typed code actuated with the 'enter' key):

<say> to communicate. To say 'Hello.' use <say Hello.>

<look> to read the description (desc) of a person, room, or object. <look here> means 'look at this room'; <look serenity> means 'look at Queen Serenity.'

To move, check the [obvious exits] at the bottom of the desc of the room you are in. Example: <(Mo)on City>; use the command <mo> to leave the room you are in and enter the room designated 'Moon City.'

The brief code for <say> is <">, thus <"Hello.> The brief code for <look> is <l>, thus <l serenity>.

After mastering the basic commands, there are <pose>, <ponder>, <tel>, <get>, <drop>, and <inventory>.

<pose> is a communication, similar to <say>. To pose a smile <pose smiles.> The short code for <pose> is a colon <:>. <ponder> is a thought bubble.

<tel> or <teleport> allows you to move instantly to another room. <tel charname> means 'teleport to the room Charname is in.' <tel #5783> means 'teleport to room #5783.' A <tel> destination must be set <jump_ok>. The code <HOME> will teleport you to your designated home room, which can be set or reset to taste.

To pick up an object, <get objectname>. To put it down <drop objectname>. <inventory> (abbreviated <i>) tells you what objects you are carrying.

There are other codes that the players can learn, such as <@set>, <@create>, <@name>, <@desc>, <@succ>, <@osucc>, <@fail>, <@ofail>, <@drop>, <@odrop>, <@link>, <@lock>, <@dig>, <@owned>, <@quota>, <lsedit>, and <@link>, but these are not necessary for rping.